Rabu, 17 Juni 2015

PDF⋙ Getting Started with C++ Audio Programming for Game Development by David Gouveia

Getting Started with C++ Audio Programming for Game Development by David Gouveia

Getting Started with C++ Audio Programming for Game Development

Getting Started with C++ Audio Programming for Game Development by David Gouveia PDF, ePub eBook D0wnl0ad

Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.

Overview

  • Add audio to your game using FMOD and wrap it in your own code
  • Understand the core concepts of audio programming and work with audio at different levels of abstraction
  • Work with a technology that is widely considered to be the industry standard in audio middleware

In Detail

Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.

Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.

Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.

The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.

This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.

What you will learn from this book

  • Design complex generative /interactive sounds
  • Simulate an environment with 3D audio and effects
  • Load and play audio files in several formats
  • Control audio playback and many sound parameters
  • Adapt an audio API to fit the needs of a game

Approach

This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Who this book is written for

This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.



From reader reviews:

Lisa Auyeung:

This book untitled Getting Started with C++ Audio Programming for Game Development to be one of several books this best seller in this year, here is because when you read this e-book you can get a lot of benefit in it. You will easily to buy this particular book in the book retail outlet or you can order it via online. The publisher on this book sells the e-book too. It makes you quicker to read this book, because you can read this book in your Smart phone. So there is no reason for your requirements to past this reserve from your list.


Daniel Campbell:

Reading can called imagination hangout, why? Because if you find yourself reading a book particularly book entitled Getting Started with C++ Audio Programming for Game Development your brain will drift away trough every dimension, wandering in every single aspect that maybe not known for but surely will end up your mind friends. Imaging each word written in a guide then become one form conclusion and explanation in which maybe you never get prior to. The Getting Started with C++ Audio Programming for Game Development giving you a different experience more than blown away your thoughts but also giving you useful information for your better life with this era. So now let us teach you the relaxing pattern here is your body and mind will probably be pleased when you are finished examining it, like winning a sport. Do you want to try this extraordinary spending spare time activity?


Diane Lomas:

Reading a reserve make you to get more knowledge from that. You can take knowledge and information originating from a book. Book is prepared or printed or illustrated from each source in which filled update of news. With this modern era like currently, many ways to get information are available for you. From media social just like newspaper, magazines, science publication, encyclopedia, reference book, book and comic. You can add your understanding by that book. Are you ready to spend your spare time to spread out your book? Or just searching for the Getting Started with C++ Audio Programming for Game Development when you desired it?




Read Getting Started with C++ Audio Programming for Game Development by David Gouveia for online ebook

Getting Started with C++ Audio Programming for Game Development by David Gouveia Free PDF d0wnl0ad, audio books, books to read, good books to read, cheap books, good books, online books, books online, book reviews epub, read books online, books to read online, online library, greatbooks to read, PDF best books to read, top books to read Getting Started with C++ Audio Programming for Game Development by David Gouveia books to read online.

Getting Started with C++ Audio Programming for Game Development by David Gouveia Doc

Getting Started with C++ Audio Programming for Game Development by David Gouveia Mobipocket
Getting Started with C++ Audio Programming for Game Development by David Gouveia EPub

Tidak ada komentar:

Posting Komentar